There are still echoes of the series' tradition of planning and executing skulk attacks, but new-found pace and accessibility makes this more of an action game than ever before. Fisher has found alacrity in his middle age, his sneaking now less about cowering from torch beams than dashing, Dark Knight-like, from silent takedown to takedown. The answer, it appears, is nothing much like a stealth game at all. We're now three years on from Ubisoft's original release date for Sam Fisher's fifth outing, a development hell seemingly spent groping in the dark for exactly what a stealth game should look and play like, post-Kojima. The irony in calling the reinvention of a long-established series Conviction, only to flip-flop on what exactly that reinvention should look like, is writ large across Splinter Cell's recent history.
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